Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

PRACTICE ROOM (TUTORIALS)

  • https://www.youtube.com/playlist?list=PLzDRvYVwl53vxdAPq8OznBAdjf0eeiipT
  • This is what the first video in the playlist covered: 0:00 Intro 0:13 Unity Versions 0:36 Unity Hub 2:00 Unity Layout 3:07 Scene, Game View 3:50 Hierarchy 4:05 Inspector 4:23 Project Files 4:50 Controls 5:50 Toolbar 7:00 Game Objects 8:00 Components 9:40 Materials 11:10 Physics 13:20 Custom Components MonoBehaviour 15:05 Unity 2D 3D 16:00 Scenes 16:50
  • The tutorial was made by a developer who has been using it for over 8 years and he was very descriptive about where to find things and how to configure the interface. He went over the basic tools and showed how to get to the Visual Studio interface and how to input code.

CLASSROOM (THEORY & ANALYSIS)

  • I learned that when making a game you need to start small and simple. When making the first prototype strip it down to its most basic from and refine the mechanics and playability not the content. Add more content once playability is sound.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • When playing you need to be a developer and a gamer at the same time. You need to look at why you are having fun here why you are scared at another place ect. All games are created for specific audiences and you want controls that that audience will remember and will not need to learn again.

OUTSIDE (CREATIVITY & THE BRAIN)

  • If i am the protagonist the homework is my nemisis I am trying to beat the homework and complete it .

STUDIO (GAME DESIGN)

  • #1 Top Down Shooter: A League Of Legends based top down shooter where instead of champions using spells they use their basic weapons and you clear through stages and unlock other characters with different weapons.
  • #2 2d Platformer: You are a ocean animal and you are trying to dodge the plastic straws and bottle and you are trying to get to Atlantis where there is no pollution.
  • #3 FPS: A game where you have to trick the environment and you have to learn how the enemies work by dying and replaying the level and learning exactly how they are going to shoot and where.
  • #4 3D Platformer: Where you are transformers where you need to transform in certain places to optimize how fast you can go through it.
  • #5 Fighting Game: A dinosaur fighting game where through the story you go throught the periods of the dinosaurs and you try to become the best dino and you need to evolve your dino to become stronger than the next battle

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