Developing Quality Workflow

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

Ideas are developed from personal experiences, observations, nature, communication with others, and the internet.

We should use books, the internet, communication, as tools

We should write down our ideas, create flow charts, include others in ideas/discussions.

Quality is if it does what it is intended to do , for example a chair is supposed to be supportive and comfortable.

The person who is using the product is measuring its quality.

Intention

How do we clarify our specific goal(s) for a project?

Make a outline of what is going to happen and what it is going to look like

We should use Google software ( docs, slides, sheets) to take notes or plan what you are going to do and what is going to happen.

We should make goals/due dates for when we want something done so it gets done and we can move to the next thing.

Quality is measured by clarity of intention.

The team working on it measures the quality.

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

We should use docs or pen and paper as tools.

We should be somewhere we can all work and brainstorm ideas.

Quality is how many things we can come up with and if we can agree on what we need to do and agree on ideas.

You and your peers measure quality.

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

We should use unity and some digital 3d modeling and drawing software,

We should code the game and make the art and models.

Quality is if we are proud of what we made and if we think that it is quality

The team who made it measure the quality.

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

We should use a good game engine

Artists need to draw the sprites, sound designers need to make sound effects.

If the game is done and it is fun it has quality.

The team measures quality.

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

We should use google sides or power point as a tool.

List everyone on the teams names on it and what they did, the next slides should be on what the game is, and at the end it should be thanking people for watching.

If the audience like the presentation it is quality.

The audience measure the quality.

Feedback

How do we conduct a feedback session at the end of the project development cycle?

We should use docs and write down the criticism and be able to take it.

Tell the team what went wrong, what went right, and what they would do differently next time.

Quality is measured by how well you take the criticism and how the feedback us applied to your next project.

The feedback and the team measure the quality

By Cooper Thurman-Williams

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