Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

PRACTICE ROOM (TUTORIALS)

  • https://www.youtube.com/playlist?list=PLzDRvYVwl53vxdAPq8OznBAdjf0eeiipT
  • This is what the first video in the playlist covered: 0:00 Intro 0:13 Unity Versions 0:36 Unity Hub 2:00 Unity Layout 3:07 Scene, Game View 3:50 Hierarchy 4:05 Inspector 4:23 Project Files 4:50 Controls 5:50 Toolbar 7:00 Game Objects 8:00 Components 9:40 Materials 11:10 Physics 13:20 Custom Components MonoBehaviour 15:05 Unity 2D 3D 16:00 Scenes 16:50
  • The tutorial was made by a developer who has been using it for over 8 years and he was very descriptive about where to find things and how to configure the interface. He went over the basic tools and showed how to get to the Visual Studio interface and how to input code.

CLASSROOM (THEORY & ANALYSIS)

  • I learned that when making a game you need to start small and simple. When making the first prototype strip it down to its most basic from and refine the mechanics and playability not the content. Add more content once playability is sound.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • When playing you need to be a developer and a gamer at the same time. You need to look at why you are having fun here why you are scared at another place ect. All games are created for specific audiences and you want controls that that audience will remember and will not need to learn again.

OUTSIDE (CREATIVITY & THE BRAIN)

  • If i am the protagonist the homework is my nemisis I am trying to beat the homework and complete it .

STUDIO (GAME DESIGN)

  • #1 Top Down Shooter: A League Of Legends based top down shooter where instead of champions using spells they use their basic weapons and you clear through stages and unlock other characters with different weapons.
  • #2 2d Platformer: You are a ocean animal and you are trying to dodge the plastic straws and bottle and you are trying to get to Atlantis where there is no pollution.
  • #3 FPS: A game where you have to trick the environment and you have to learn how the enemies work by dying and replaying the level and learning exactly how they are going to shoot and where.
  • #4 3D Platformer: Where you are transformers where you need to transform in certain places to optimize how fast you can go through it.
  • #5 Fighting Game: A dinosaur fighting game where through the story you go throught the periods of the dinosaurs and you try to become the best dino and you need to evolve your dino to become stronger than the next battle

Developing Quality Workflow

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

Ideas are developed from personal experiences, observations, nature, communication with others, and the internet.

We should use books, the internet, communication, as tools

We should write down our ideas, create flow charts, include others in ideas/discussions.

Quality is if it does what it is intended to do , for example a chair is supposed to be supportive and comfortable.

The person who is using the product is measuring its quality.

Intention

How do we clarify our specific goal(s) for a project?

Make a outline of what is going to happen and what it is going to look like

We should use Google software ( docs, slides, sheets) to take notes or plan what you are going to do and what is going to happen.

We should make goals/due dates for when we want something done so it gets done and we can move to the next thing.

Quality is measured by clarity of intention.

The team working on it measures the quality.

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

We should use docs or pen and paper as tools.

We should be somewhere we can all work and brainstorm ideas.

Quality is how many things we can come up with and if we can agree on what we need to do and agree on ideas.

You and your peers measure quality.

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

We should use unity and some digital 3d modeling and drawing software,

We should code the game and make the art and models.

Quality is if we are proud of what we made and if we think that it is quality

The team who made it measure the quality.

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

We should use a good game engine

Artists need to draw the sprites, sound designers need to make sound effects.

If the game is done and it is fun it has quality.

The team measures quality.

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

We should use google sides or power point as a tool.

List everyone on the teams names on it and what they did, the next slides should be on what the game is, and at the end it should be thanking people for watching.

If the audience like the presentation it is quality.

The audience measure the quality.

Feedback

How do we conduct a feedback session at the end of the project development cycle?

We should use docs and write down the criticism and be able to take it.

Tell the team what went wrong, what went right, and what they would do differently next time.

Quality is measured by how well you take the criticism and how the feedback us applied to your next project.

The feedback and the team measure the quality

By Cooper Thurman-Williams

Recipe For Success: Keanu Reeves

Reunião com o ator norte-americano Keanu Reeves (46806576944) (cropped).jpg
A picture of Keanu Reeves from Wikipedia
https://en.wikipedia.org/wiki/Keanu_Reeves

 Born: September 2, 1964, in Beirut, Lebanon

Personal Success Definition

 I define success as someone who cares and puts all their effort into what they do and they do it well. Then they give back to people if they don’t need it themselves and they try to make the world a better place.

Keanu Reeves has put so much care and effort into what he does for example in all of his movies he tries to do as many of the stunts that he can. He has also has donated tons of money to charity.

Skills for Success

Keanu Reeves is a 1) amazing actor 2) writer 3) activist. Keanu Reeves has acted in many high grossing movies, tv shows, and even a video game. He co founded a book publisher and he has written 2 books. He has supported many charities and has even founded a charity that aids children’s hospitals.

How They Used These Skills

The Matrix Poster.jpg
The Matrix
https://en.wikipedia.org/wiki/The_Matrix

Keanu Reeves has made millions from his acting skills and has made himself very famous from acting as Ted from Bill and Teds Excellent Adventure and its sequels, Neo from the Matrix and its sequels, and most recently the John Wick trilogy where he play John Wick. He wrote two books and directed/produced some movies. With the money that he got from acting he has raised tons of money for charity and has even founded is own charity that helps children’s hospitals battle cancer.

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Challenges Overcome

Keanu went through many divorces in his early life, he had a still born child with his girlfriend who he broke up with a week later, she later died in a car accident.

Significant Work

Reeves supports several charities and causes. In response to his sister’s battle with leukemia,[199] he founded a private cancer foundation, which aids children’s hospitals and provides cancer research. He has also volunteered for a Stand Up to Cancer telethon and worked closely with animal rights group PETA.[200][201] Reeves has said, “Money is the last thing I think about. I could live on what I have already made for the next few centuries”.[202]… – Wikipedia He also has acted in many films and has co founded multiple companies.

Resources Include three resources in your entry, unless it is some one you know, then you can be the information source.

https://en.wikipedia.org/wiki/Keanu_Reeves

https://www.biography.com/actor/keanu-reeves#:~:text=Keanu%20Charles%20Reeves%20was%20born,and%20later%20a%20costume%20designer.

https://www.insider.com/keanu-reeves-life-career-timeline-2019-6